Implementing a state machine in javascript
Sunday, December 11th, 2011For reasons beyond my understanding, and despite their relative ubuiquity, state machines are still largely disregarded by a huge slice of programmers.
Many problems can be modeled using a state machine, the most common one is the maintenance of a database table column which holds some kind of state. Many programmers don’t realize that they are in presence of a state machine and end up throwing bits of code accross the codebase to flip state whenever necessary. They are basically resourcing to a messy ad-hoc implementation of a state machine without realizing it. Personally I’ve been tearing my hair off because of this countless times.
Simply put, if you’re going to use ad-hoc code to flip states among three or more possible values, you are going to make mistakes and ultimately render you codebase unmanageable.
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